This weapon has very good range and does massive damage in a wide area, but has a slow firing cycle and the Inquisitor must deploy to fire it. Siege Weapon Inquisitor A pseudo artillery piece that calls down a barrage of projectiles onto a selected target from directly above. But make sure the Genesis is always supported with the Aeon T2 Hover flak AA, or your own air units, as the assault tank has no AA. It is a very powerful heavy raider, competing with the Cybran Mokeylord for a similar role, but is much more expensive and lacks stealth in exchange for better range and even more firepower over the Cybran. Its an effective assault vehicle for attacking bases, and can be used to support your navy as a makeshift battleship. It has excellent range and very good damage output, as well as it's own TMD. Can build an Artemis Satellite capable of launching nuclear grade devastation underneath itself.Īssault Tank Genesis The Genesis is effectively a super-massive version of the Aeon T3 Heavy Hover Tank. Has the same range as the core anti-nuke module.Īrtemis Satellite Control Centre A game ending unit. Does not use projectile slots, and firing costs nothing. Useful on large maps.Īutomatically targets and fires at satellites in its range. A worthy investment for an air player in slower-paced team games however.Ī more expensive, but more effective, teleport denial tool. But is quite pricey and vulnerable to attack from land or bombardment. Be careful with positioning, and support with lower tech Point Defence, but if used correctly they are excellent for defending against land Experimentals.Ī huge structure that can support up to 4 T3 Air Units at once and has its own defences. Combined with T3 TMD, Aeon can give UEF a run for their money with powerful forward fire-bases.Įxpensive, and suffers from slightly shorter range and flatter trajectory than the vanilla UEF Ravager, but very high damage output. Great compliment to T3 Mass Fabricators and T3 Power Generators, but like the latter two is quite large and vulnerable.Įxtremely powerful when used in a fire-base for ACU snipes and base breaking. Much more effective defence against missiles than the Eruptor, but also much more expensive. A quick and cheap way of supporting early air-playĬost efficient power production, but can only be deployed on the Hydrocarbon deposits.Ī cost effective way of restricting teleport snipes on big maps.Ī more expensive T2 arty that fires a salvo of projectiles very rapidly over a shorter range. This ship is the backbone of the Aeon Navy.Īir Staging for two T1 aircraft or one T2 Aircraft. Making the ship an excellent anti-navy powerhouse for a cheap price. A slow-firing oblivion cannon (a shorter ranged version of the cannon on the destroyer), a fast firing deck gun and depth charges. In exchange, the T2 Frigate is very fast (similar speed to the T1 AA Boat), and has three primary anti-navy weapons. This Frigate is slightly cheaper than the Destroyer, but is much easier to kill. Provides excellent mobility and raiding potential, but lack significant defences or armour, so very vulnerable to base defences or ASFs. The Fighter/Bombers also drops cluster torpedoes (like those on the Solace) when over water, making it a very powerful anti-navy tool.Ī teleporting Air transport with a very large unit capacity. This makes the unit very effective against grouped up air and ground units. Has a firing pattern very similar to the Cybran Corsair, with a large AOE consisting of a missile salvo with a quick reload. Should really only be built in small numbers for raiding purposes on large maps with lots of water, and not as a front-line battle tank unless you have a very good economy. Good damage, can cross water and very good range, but is expensive and time consuming to build. A useful asset in games against lots of air power. Very powerful, target tracking, mobile AA. Good all-round stats for a cheap price, this tank is the backbone of any T2 land attack made by the Aeon. A good ambush unit if used in groups against higher tech units, but shouldn't be relied on for long. The T1 Sniper Bot has range similar to a T3 Armoured Assault Bot and damage similar to a T2 Tank, but must be stationary to fire and has very little health.